It was announced in early 2008 that the next version, America's Army 3, would be released in "fall 2008". Due to technical issues and problems with liaisons between the various departments the game, release was delayed and rescheduled for "some time in 2009". America's Army 3 entered beta testing in late 2008 and was released on June 17, 2009. It uses the Unreal 3 Engine and introduces other changes to how a player manages his account. Despite America's Army 3 being an entirely new game engine, there are still a number of similarities between America's Army and America's Army 3 which include the two remade and similar training. This version is said to put emphasis on graphical performance and on graphical flexibility to cover a greater range of PCs, as well as decreased size for the full version download. The game also features fictional weapons for the enemy as opposed to the Soviet and Warsaw Pact based weapons used in the previous versions. Although the game had initial problems with online play it worked well offline. A hotfix was launched shortly after the game's release which addressed several problems. Five days after release, players were allowed to play online due to the authorization servers not being able to register that players had completed training.
One day after the launch the civilian developers team contracted until game release were dismissed. Responsibility for future development of the game was passed on to another office at Redstone Arsenal.